My name is Cole Armstrong, I’m a Lighter and Compositor based in Toronto and have been working in the industry for 8 years. Primarily I've worked in feature and episodic animation at DNEG Animation, Stellar Creative Lab, Jam Filled, Snowball Studios, SPINVFX and more! I have extensive lighting and compositing experience with knowledge of many different workflows and renderers. I actively seek to expand my skill set and challenge my abilities through online courses, tutorials and books. Additionally I like to dabble in the technical side of things and look for new opportunities to create artist friendly tools and scripts to minimize tedious tasks and maximize production quality!
Hugo Guerra's Complete Compositing Course
Josh Park's Masterclasses
Keying and Despill Masterclass
CG Compositing Beginner to Advanced
Deep Compositing Beginner to Advanced
Compositing for feature film 2 week course
Courses I want to take
I'm a big fan of personal fitness! I love being active and playing sports like Tennis, Hockey and Football.
I've lived in Toronto for three years now. Through my time in Toronto I've been searching to find the best Nachos in the city... So far Score on King St and Prohibition on Queen St are my 2 favourites, although I am happy to accept recommendations!
by Ron Ganbar
Digital Compositing for Film and Video: Production Workflows and Techniques
by Steve Wright
The Art and Science of Digital Compositing: Techniques for Visual Effects, Animation and Motion Graphics
by Ron Brinkmann
Lighting for Animation: The Art of Visual Storytelling
by Jasmine Katatikarn and Michael Tanzillo
Masters of FX
by Ian Failes
The VES Handbook of Visual Effects
by Susan Zwerman and Jeffrey A. Okun
Inside VFX: An Insider's View Into The Visual Effects And Film Business
by Pierre Grage and Scott Ross
The Visual Effects Producer: Understanding the Art and Business of VFX
by Charles Finance and Susan Zwerman
The Digital Matte Painting Handbook
by David B. Mattingly
Book Wish List
Learn Python Scripting
I have a small background in coding through college and high school although I would really love to learn more to enhance my workflow and create easy to use tools!
I worked with particle simulations a little in College (for Game Development) however Houdini appears to be a very magical program! I have a handful of simulations on my website but I know that I've only scratched the surface of what Houdini can do so I hope to really dive into learning more about the program. I believe it's the future of FX and procedural game workflows.