Nuke_Logo_Faded.png
Maya_Logo_Faded1.png
Fusion_Fade_edited_edited.png
Preview24.png
Preview22.png

Here is a W.I.P. of mine that I'm currently still modeling and texturing. My plan is to make a long hallway with a window at the end letting some natural light in. This currently just has some basic lighting on it although I thought the assets were coming together fairly nicely and wanted to showcase a new project I'm working on!

kisspng-autodesk-maya-computer-icons-log
kisspng-substance-painter-2-18-substance
kisspng-adobe-creative-cloud-adobe-syste
pngegg (2).png
Hallway_Work.jpg
kisspng-autodesk-maya-computer-icons-log
kisspng-substance-painter-2-18-substance
kisspng-adobe-creative-cloud-adobe-syste
pngegg (2).png
kisspng-nuke-the-foundry-visionmongers-d
kisspng-nuke-the-foundry-visionmongers-d
kisspng-autodesk-maya-computer-icons-log
kisspng-nuke-the-foundry-visionmongers-d

I saw this picture online and decided I wanted to make a camera fly up the building. So I modeled the floors in Maya, made individual clean plates for each floor and then camera projected them on their respected geo. Once I had the core of the shot done, I thought I would spice it up a bit with some colour correction, dust particles and then a good old fashioned home made lens flare.

kisspng-html-computer-icons-white-comput
kisspng-autodesk-maya-computer-icons-log
kisspng-substance-painter-2-18-substance
kisspng-adobe-creative-cloud-adobe-syste
Zbrush_Logo.png

These are some "Beauty" shots of some environments I made in UE4 back in my college days.

London Street 1
London Street 2
London Street 3
Arctic Ship 1
Arctic Ship 2
Arctic Ship 3
Midwestern Detective Office